12-10-2009, 09:51 PM
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#1
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Super Moderator
Join Date: Dec 2009
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Left 4 UNCUT 1.5
Readme:
Left 4 UNCUT v1.5
Date of Update: December 1st, 2009
This little Memory Patcher patches the Memory of Left 4 Dead, and makes it fully uncut!
How to use:
1) Start Left 4 UNCUT
2) Start Left 4 DEAD
3) Wait for Activation Sound
4) Enjoy UNCUT! 
Autolaunch:
Setup the Autolaunch Value in the "options.ini".
1 = Autolaunch Enabled
0 = Autolaunch Disabled
What does Autolaunch do?
This feature runs Left 4 Dead immediately after you started Left 4 UNCUT!
Update History:
Code:
1.5:
- Implemented "Betamode" Feature as now a full Feature of Left 4 UNCUT (no need for setting it up in options.ini anymore).
1.4:
- Added "Betamode" Feature (Probably more comfort for future Left 4 Dead Updates)
1.3:
- Updated Engine.dll Address
1.2:
- Updated Engine.dll Address
1.1b:
- Added "Autolaunch" Feature (Thanks to PancakeFighter)
1.1:
- Updated Engine.dll Address
- Fixed a bit of the Code
1.09:
- Updated Engine.dll Address
- improved code a bit
1.08:
- Updated Engine.dll Address
1.07(BETA Update - non-official):
- Using a completely new way of getting Engine.dll Address (thanks M-Tek), so...
- ... Removed GameOverlayRenderer.dll as Execution for Engine.dll Baseaddress find
1.06:
- Updated Address of GameOverlayRenderer.dll aswell as Engine.dll Pointeraddress
1.05:
- Updated address of GameOverlayRenderer.dll aswell as Engine.dll Pointeraddress
- Using another method of getting correct Engine.dll Pointeraddress
1.04:
- Updated address of GameOverlayRenderer.dll
- Fixed an issue with calculating the correct address of some code which sometimes returned the address -4 bytes of origin needed (caused non working of uncut patch)
1.03:
- Fixed Wave Volume being lowered down while activation sound and not going back to origin percentage (Thanks to gk8aq)
1.02:
- Fixed cursor bug
- Fixed memory leak
1.01:
- Fixed an issue with using GameOverlayRenderer.dll to get pointer to Engine.dll
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